![]() TW3 might be the best looking game on Switch right now, and is a strong rival for BotW for the best open world game on this system. Most Switch gamers will fall into this category. This port is for people who value and prioritize flexibility more than graphics. Highlight the crossbow and then press E to activate the crossbow. All it is changing is which stick you use to navigate the redial menu, left stick (alternate off) or right stick (alternate on). If the player has more than one type of bolt (e.g., blunt, exploding, splitting, etc.) activate the appropriate bolt by using the mouse scroll wheel. The alternate quick access menu mode does not change how the game pauses or slows down. I know how this game looks on a gaming PC, there is a visible downgrade when bringing it over to a 15 W device of course, but whoever feels very sensitive about pixel counts and never watched a DVD should simply open a gameplay video in the Switch YouTube app before buying. Place the cursor on the crossbow circle located at the 6 oclock position. Probably sitting in 1m distance to a monstrous 4k TV won't suit this game well, but my 1080p 26" monitor is perfectly fine. The downgrade in handheld is similar to DQ XI. ![]() I don't really get the talk about handheld mode here, it looks very good (and better, as it should) in docked mode. Moving upper left for Axii or up for Igni. Toggle Sprint: (unbound) Toggle walk/run: Left control. I hope to clean this up soon to make it easier to read and scan through. Quick Casting: Found under Settings -> Gameplay -> Quick Sign Casting (below movement response). Didn't want the same to happen with TW3, and been hoping so much for this port because portability integrates long RPGs like this so much better in a regular life. How to change quick access menu selection mode I remember that I could select it by direction. These are in order as presented in the keybindings menu. Alternative mode changes things slightly, removing the delay when changing direction and making the input response instant, allowing you to move around more freely without walking into walls and misjudging how to enter a doorway. ![]() I remember rushing through Mass Effect and ignoring most side content and lore, and still forgetting bits of the story due to sparse access to a decent PC. The game design is also very suitable for the flexibility of the Switch. It allows me to take plenty of time for diving deep into the stories and for reading all the lore. ![]()
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